In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
peripheral to provide some input for a job and then wait to be sent the results.
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“昨天的要坚持下去,今天的要有所深化,明天的要取得更大成效”。不做寅吃卯粮、击鼓传花的虚浮之举,而是“甘于做铺垫性的工作,甘于抓未成之事”。
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